COMMUNICATION REGISTRATION

SUBMISSION OF ABSTRACTS
​UNTIL 08/20/2026
SENDING ARTISTIC PROPOSALS
UNTIL 08/20/2026
SUBMISSION OF COMPLETE WORK
UNTIL 11/02/2026


Papers approved for presentation will be announced by October 10, 2026.

​Each author/co-author may submit up to 2 papers, and the official languages ​​of the event are: Portuguese and English.
Undergraduate students may not submit papers unless co-authored with a first author who is a master’s student, master, doctoral student, or doctor.

The abstract of the communications submitted via Google Forms must be filled out correctly, answering all questions on the form and selecting the suggested Working Group.

The Working Groups proposed for the 2026 edition of the congress, where the papers should fit, are:

GT1 – Technology, Work and the City
Coordination: Italo Travenzoli (UEMG)
This working group proposes to receive studies and analyses within the scope of the recent change (mainly carried out in the 21st century after the advent of the modern computer and smartphones) in the way of social production and, consequently, the mode of work. The GT is open to investigations that delve into issues of “uberization” (platformized work) and the consequent precarization of work, as well as its relationship and reconfiguration with the city and the socially occupied space, the new technological forms of occupation and the possibilities of regulation in the face of this new world configuration from perspectives of diverse fields, such as: administration, law, arts, among others.

GT2 – Digital Games and Work
Coordination: Rodrigo Dorta (UNESP) and Beatriz Blanco (UNISINOS)
This Working Group proposes an investigation into the different forms of work in the universe of digital games. Historically, work and play have been conceived as opposing activities: the former associated with productivity and social value, and the latter with entertainment. In contemporary times, this boundary is becoming increasingly blurred. The concept of playbourg highlights how gaming practices can generate work and value production, while digital platforms use gamification to encourage and organize work activities. In parallel, developers of digital and analog games integrate a productive ecosystem that goes beyond game creation, involving publishing, distribution, streaming, specialized journalism, content production, teaching, research, and preservation. The Working Group seeks contributions that investigate the relationships between work and games from theoretical, historical, economic, social, cultural, and technological perspectives, addressing production processes, professional practices, and the transformations resulting from the gamification of work and the productivization of games.

GT3 – The Interface as a Place of Invention: New Forms of Production Between Art and Technology
Coordination: Sidney Tamai (UNESP)
The intention of this proposal is to use the issue of INTERFACES to lead to considerations about new forms of production. The structural issue is that the complexity in digital electro-electronic interfaces necessarily expands the number of participants with diverse backgrounds. Another attitude is the open-source position that research groups, in general, from universities, consider important to keep information open and available for new productions. These two elements imply new, more horizontal forms of work for the production group and also more interactive exchanges towards the technical device. This relationship also applies to the forms of appropriation by other working groups as well as by end users. INTERFACE: as a place of change in the material base, language, and power of transformed information. From the point of view of Art, as a possibility of recoding and disengaging primary predictive functions. It acts on the quality of the signal, inviting others to act in a network. The sensitive flow from the material differences of media, both for the material object, the digital object, and the Networks. Proposed topics on interfaces will include: technical devices and their articulations: hardware – such as programmers (Arduinos), sensors (distance, temperature, lighting, etc.) – and software – such as programs and parameter integration; the languages ​​of the devices, considering possibilities of manipulation in the processes and procedures of the devices at the syntactic, semantic, and pragmatic levels, and parameters inserted in the production of signs (how it is, what it is, and how it is perceived); poetics arising from these interfaces, such as the recoding of signals, signs, and codes, altering parameters in the production of signifiers, modifying the predictable and emphatic to the probable and the error, which can be new poetic sources; networks and their media ecosystem as a disengagement of redundant contact points, with the displacement of the sensitive to the networks; and new forms of production and interaction of work.

GT4 – Black Planning: Work, Creation, and Technologies in Diasporic Arts and Cultures
Coordination: Altemar Gomes Monteiro (UFMG), Jennifer Jacomini de Jesus (UDESC), and Clóvis Domingos dos Santos (UFMG)
This Working Group proposes to discuss practices, knowledge, and organizational methods developed by Black, peripheral, and diasporic researchers, collectives, and institutions at the interfaces between art, culture, education, technology, and the world of work. It starts from the understanding that artistic creation involves processes of planning, management, production, circulation, training, and network building, frequently elaborated from historically invisibilized experiences. The Working Group welcomes research, experience reports, and theoretical reflections on artistic, pedagogical, and cultural practices that articulate Black experiences, memory, territory, and work, in both face-to-face and digital contexts. Contributions on cultural management, artistic production, pedagogies, social technologies, artificial intelligence, platformization, collaborative practices, and creative processes that point to alternative forms of work organization are welcome. The aim is to gather research that understands the arts as a space for the production of knowledge, technologies, modes of existence, and projects for the future.

GT5 – Working with Text and Technologies: Writing, Editing, and Revision
Coordination: Ana Elisa Ribeiro (CEFET-MG) and Pollyanna de Moura Mattos Vecchio (CEFET-MG)
Considering text as the result of work and the work with texts by specialized professionals, this GT welcomes proposals for presentations on professions and activities with text, the creative process, editing, preparation, textual revision, critical reading, illustration, and other forms of qualified intervention in materials such as books (printed, digital, audio), magazines, newspapers, and other media that are configured from editorial work. Aspects such as the training, professionalization, and working life of writers, editors, preparers, proofreaders, etc., can be addressed alongside other discussions, such as: analog and digital technologies that impact the activity with texts and their very existence/configuration; recent technologies that alter work relationships (platformization and algorithmization, uses of artificial intelligence); emergence and disappearance of text-related activities and professions; Good practices and their drawbacks in the world of work; precarious employment and general conditions for qualification and collective organization.

GT6 – Libras, Creative Work and Digital Technologies: Intercultural Challenges in Creative Industries
Coordination: Bárbara Neves Salviano de Paula (UFMG), Vera Lucia de Souza e Lima (UFMG) and Felipe de Castro Teixeira (CEFET-MG)
This Working Group aims to discuss how Libras (Brazilian Sign Language) and Deaf culture relate to work, arts, and technologies in different spaces, including the creative industries. We understand Libras as the language of a people and as a way of producing culture, not just as an accessibility resource. The Working Group seeks to analyze how digital technologies and other forms of communication influence the creation, authorship, circulation of knowledge, and social and professional participation of Deaf people. It welcomes papers on audiovisual media, cinema, arts, design, games, artificial intelligence, digital platforms, bilingual Libras–Portuguese terminology, and related topics. Given the invisibility of deaf professionals and the current challenges, the Working Group invites research that discusses linguistic rights, cultural diversity, and real conditions for participation, highlighting the importance of deaf culture in promoting equity, innovation, and change in society.

GT7 – Arts Education in Basic Education
Coordination: Evandro Carvalho de Menezes (UFMG), Jennifer Jacomini de Jesus (UDESC) and Paulo Henrique Pinto Coelho Rodrigues Alves (UFMG)
The teaching of arts in basic education, encompassing the different languages ​​foreseen in the National Common Curricular Base: Visual Arts, Dance, Music, Theater and Integrated Arts and their intersections. Proposals involving teaching, extension, research or public policy experiences in art education, from a perspective of artistic and theoretical production, in dialogue with the world of work and information and communication technologies.

GT8 – Who’s Afraid of Ancestral Technologies? Work, Arts, and Cosmopolitics of Experimentation in the Global South
Coordination: Maira Gouveia (UFPE)
In recent decades, the concept of technology has been progressively reduced to digital artifacts, algorithms, and automated systems. This Working Group proposes a critical expansion of this horizon, investigating technologies as ways of producing worlds, relationships, sensibilities, and forms of work. Starting from perspectives of the Global South, plural epistemologies, and contemporary debates on arts, design, technical mediation, and sociotechnical imagination, the Working Group welcomes research that questions universalizing narratives of innovation and explores invisible, ancestral, vernacular, collective, artistic, or speculative technologies. We are interested in understanding how different communities invent, maintain, repair, and transform their worlds through technical practices that transcend the logic of efficiency and the market. Submissions on artificial intelligence, digital cultures, design, electronic arts, platforms, games, digital fabrication, Indigenous and Afro-diasporic technologies, repair practices, community infrastructures, speculative fiction, worldbuilding, and other approaches that expand the boundaries of what we understand by technology, work, and the future are welcome.

GT8 – Who’s Afraid of Ancestral Technologies? Work, Arts, and Cosmopolitics of Experimentation in the Global South
Coordinator: Maira Gouveia (UFPE)
GT9 – Ancestral Territories: Artistic Work as a Way of Coexisting
Coordinator: Marcela Cavallini (UFRJ)
This GT proposes to discuss the singularities of artistic work based on dialogues between the arts and traditional knowledge, understanding artistic creation as a practice that emerges from this encounter by shifting the focus from the fabrication of objects to processes of creation, transmission, and transformation of knowledge towards openness to multiple forms of life. These ways of doing articulate technologies, practices, and knowledge embodied in networks of everyday relationships, in which work is realized as a collective experience, situated and linked to the cycles of nature, collective organizations, care practices, and social and environmental regeneration. The Working Group welcomes artistic research on epistemologies, cosmologies, and ancestral technologies that challenge hegemonic conceptions centered on productivity and technical specialization, broadening the debate on work beyond the boundaries between material and immaterial, production and reproduction of life, recognizing it as ways of coexisting.

GT10 – Relationships between ethics and aesthetics in creative work: artificial intelligence and dilemmas in creative production in digital art
Coordination: Paula Mastroberti (UFRGS) and Camila Rodrigues Moreira Cruz (UFMG)
This Working Group explores thinking about Interart relationships, Publishing Technologies, Technological Education and Digital Technologies. It seeks to discuss works that deal with the static or kinetic image in relation to mechanical (19th century), electronic and digital technologies (20th and 21st centuries), as well as the close dialogue between education, publishing, electronic poetry, digital literature with the technological and its relationships with the poetics that traverse it.

GT11 – Fashion, Art and Digital Culture
Coordination: Rachel Rios Scherrer (UEMG), Josana Mattedi Prates Dias (UEMG) and Teresa Campos Viana Souza (UEMG)
This working group proposes to discuss fashion as an interdisciplinary field of research, articulating art, digital culture, creative processes and contemporary transformations of work, production and communication. It brings together studies focused on the relationships between fashion, artificial intelligence, platformization, digital graphic production, illustration, digital art and digital creative industries. The working group seeks reflections on the impacts of these dynamics on the processes of creation, modeling, product development, visualities, circulation of images and modes of consumption. It also encompasses research and experimentation on sustainability, upcycling, 3D fashion, inclusion and design experiments that bring design, art and technology closer together.

GT12 – Immersive Audio and Work in Digital Creative Industries
Coordination: Raphaela Benetello (UFMG)
This working group investigates the areas of technical, aesthetic, and professional convergence produced by the expansion of immersive audio technologies in digital creative industries. Object-based formats, such as Dolby Atmos, originally developed for movie theaters, have migrated to streaming platforms and game development engines, supporting increasing forms of sound personalization by the user and creating a shared field of tools, vocabularies, and creative challenges that redraws boundaries between professions and reconfigures work routines. The GT welcomes research on the platformization of sound post-production, the use of artificial intelligence in audio generation and spatialization, object-based mixing, including binaural models, and related areas that investigate the sound field of audiovisual and digital games. Contributions from sound studies, game studies, and creative industries are especially welcome.

GT13 – Costume, Fashion and Graphic Design Works: Graphic Designs that Express the Right to Cultural Diversity
Coordination: Regilan Deusamar Barbosa Pereira (UFSJ)
Different indigenous societies and Afro-Brazilian communities have created diverse graphic forms for body painting or textile printing that have traditionally translated mythologies, religiosity, and knowledge that has been built communally, establishing social and cultural ties. Urban clothing, fashion, or even costumes appropriate media, ethnic, and political symbols and print them on shirts, caps, and backpacks. These urban symbols can be translated as a kind of graphic design, a writing that, after being digitized, becomes industrialized and thus prints on skirts, bags, t-shirts, and tablecloths. Dressing, however, according to social norms can mean a kind of servility complicit with behavioral dictatorships. Creating this symbolism that one wears, therefore, demands dressing oneself in awareness and affirmation of the right to cultural diversity. Based on this reflection, what kind of cultural and political writing, which clothes bodies and minds, are we producing as graphic artists, costume designers, stylists, and students of graphic and digital design?

GT14 – Immersive Environments and Technologies, Digital Twins and Artificial Intelligence
Coordination: Renata Maria Abrantes Baracho (UFMG), Marcelo Franco Porto (UFMG), Mozart Joaquim Magalhães Vidigal (UFMG) and Carla Viviane Da Silva Angelo (UFMG)
The Immersive Environments and Technologies, Digital Twins and Digital Intelligence Group (DTI Lab) develops research, projects and solutions focused on the integration of digital technologies applied to the built environment, smart cities, cultural heritage, education and information management. It works on the conception and implementation of Digital Twins, BIM, 3D visualization, virtual and augmented reality, gamification, artificial intelligence, Internet of Things (IoT) and interactive digital platforms. Its activities involve the creation of immersive environments for analysis, monitoring, simulation and decision support, integrating data, digital models and interactive experiences. The group also investigates the impacts of these technologies on the transformation of work processes, workforce qualification, professional training, productivity improvement, management, development, and the qualified delivery of products. The DTI Lab contributes to human resource development, scientific development, and technological innovation in different organizational and territorial contexts.


SUBMISSION OF ARTISTIC WORKS FOR EXHIBITION

In its first edition, the exhibition has an experimental character. For the evaluation of the proposals, we expect the submission of artistic projects (finished works of art).

In the 1st edition of the “Frontiers of Work” Congress Exhibition, we welcome submissions of artworks for display in both physical and online formats during the Congress program. IMPORTANT: We will not accept artworks received/sent by mail, nor will it be possible for artists coming to Belo Horizonte solely for the Congress to pick up their artworks in advance.

For the evaluation of these proposals, we expect the submission of artistic projects indicating the spaces on the Cultural Center’s floor plan that they intend to occupy (provided in the call for entries).

SUBMISSION OF ARTISTIC PROPOSAL
Deadline: August 20, 2026

ARTISTIC PROPOSAL TEMPLATE
We request that the proposal include the following information: 1) title, 2) abstract, 3) category (if possible), 4) Year of the work (or if unpublished), 5) Concept/argument/poetic basis of the work, 6) technical description of the work, 7) exhibition design proposal (suggestion on how to display the work), 8) images and videos of the work (or website/portfolio link, etc.), 9) mini-bio of the artist, 10) indication on the TRT-MG floor plan where the work will be exhibited.

Notice: the evaluation of the submissions will be “blind” (the evaluators will not know who the authors are, and the authors will not know who the evaluators are). However, it will not be possible to carry out this type of evaluation of the works. Unfortunately, in this edition, there are no fees/pro labore, travel expenses, or production costs foreseen for the artists.